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Where do you recommend one should start?

So there's a game that I loved since childhood, it was my first ever rpg openworld game. It's given me so many great memories. I would really like to see a modern version of it like this. I would like to start working on it myself but don't know where to…

原帖正文r/software

So there's a game that I loved since childhood, it was my first ever rpg openworld game. It's given me so many great memories. I would really like to see a modern version of it like this. I would like to start working on it myself but don't know where to start. Any recommendations? I used grok imagine to give you guys a taste of what I mean. The game is called "GUN" released 2005 by Neversoft owned by activision.

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u/Impossible_Sir_3598OP

I think a reimplementation of it from scratch would take forever tho.

u/Jarb2104

Then reduce the idea to a more core gameplay, trying to get pre existing code is already hard, and even if you got it, who knows how it is coded.

u/Interstellar__1

If you wanted this level of realism you'd probably want to use unreal engine, otherwise the options are that or Unity or Godot. It will definitely take a long time, and a lot of learning to build something like this, and I would suggest starting with making simpler games before making something this complicated.

u/Jarb2104

Start by investigating what tools you can use and fit your needs and budget, and take it from there. As for the game itself, make a simple FPS first, starting by a moving dummy.

u/Cast_Iron_Skillet

If I were you, I would give up on this idea until you have developed a bit more knowledge and experience in general. It's not something you can just magic into existence with AI. I say this as someone who uses AI tools daily to code and do other types of creative work professionally as neither an engineer or an artist by training.

u/Zuzoh

Won't lie to you, this is a monumental task to recreate a game like that, even if you had decades of experience in game development. There's a reason why many games take teams of dozens to hundreds of people. The mock up image you made with Grok is probably on par with games such as GoW and RDR2 and I'm sure you have an idea how much work goes into them, it's just not possible for an indie dev and you'll burn out fast. And this is before all the legal problems you'd likely have if you intended to release the game. You're not going to just be able to open up unreal engine and create a modern version recreation of GUN. Start small and learn the basics. Solo developers can put out some amazing games but you'll see that they usually have simple mechanics and a more creative art style that just realistic which is more achievable. Take a look at r/IndieDev as that's probably going to be a more useful subreddit than r/software .